Ghosts!

In 1985, everybody could answer “Who are you going to call?” Ghostbusters, of course! This movie changed our entertainment world. I t was everywhere–songs, TV shows, t-shirts. And, although the 1985 neon-everything and Ghostbusters-mania has long faded, when I was in our local thrift store and I picked up a game box it all came flooding back. There, on the game box of Ghosts! the image that took me back to my childhood: Slimer.

Ghosts the game, I have no doubt, was inspired by Ghostbusters-mania. The ghost on the box has way too much similarity with Slimer to be anything but.

Front box cover of the game Ghosts that shows a ghost like Slimer
The ghost on this box resembles Slimer

With a smile of nostalgia, I tucked the box under my arm and headed for the cash. I had never heard of the game and really wasn’t sure what I was buying but that 1980’s kid in me won and Ghosts! that game came home.

Ghosts the game is a two player game that plays somewhat similar to checkers–but with some big differences. First, the game board looks like a 36 room dungeon. Next, there are 16 plastic ghost pieces – and the ghosts glow in the dark! (In 1985 that was state of the art cool man.) All the ghosts look the same from the front. However, on the back there is either a blue dot or a yellow dot.

The blue dots are the good-spirited ghosts; the yellow are bad spirited. Each player is given 4 blue and 4 yellow ghosts . You then place your ghosts in any arrangement you wish in the starting squares. You can move the ghosts forwards, backwards, right and left.

Ghosts game showing the back side of the ghosts to show if the ghost is good or bad spirited.
Dots on the back of the ghosts show if they are good or bad spirited ghosts

Winning:

There are three ways to  win Ghosts:

First, get one of your blue ghosts across the board and out of the dungeon’s door.

Second, Capture all of your opponent’s blue ghosts.

Third, have all 4 of your yellow ghosts captured by your opponent.

Although these seem straightforward enough, it is easy to get focused on one method and end up losing by a different method. For example, being too aggressive and losing all of your yellow ghosts.

To capture a ghosts, you must be on a square that is adjacent to the ghost you want to capture. On your turn, you slide onto that ghost’s spot and take the ghost off the board.

Ghosts game play showing an opportunity to capture an opponent's ghost
The yellow ghost can capture the oppentents ghost by sliding forward.

The game has stood up well. The board is still in great shape as are all the ghost pieces. But sadly, the glow in the dark effect has worn off. But after 30 plus years, (has it really been that long?) I can give them a break.

Overall, Ghosts is a pretty good game. If you have room and play lots of two player games, it would be a decent addition to a family’s game shelf.

Rating:

rating of three dice out of six

Rating of four out of six dice

Julia:

Rating of four out of six dice

Carrie-Anne

rating of three dice out of six

Joel:

Pros: easy pieces and set up, easy to play, good quality
Cons: can be hard to remember all the winning methods
Mom: strategic thinking, kids can play on their own

Box age: 6-14
My suggested age: 6 – 12
Time: 10 min
Players: 2

Buy Ghosts! at Amazon here.
To read more game reviews click here.

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